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package YottaTron.Equipment.Weapons;

import YottaTron.AnimatedGraphicsLoader;
import YottaTron.GraphicsLoader;
import YottaTron.ImagesPlayer;
import YottaTron.RotatingGraphicsLoader;

/**
 *
 * @author Cenda
 */
public class Minigun extends Weapon{

    public Minigun(RotatingGraphicsLoader graphics, GraphicsLoader projectileGraphics, ImagesPlayer shootingAnimation, AnimatedGraphicsLoader projectileHitAnimation){
        setDamage(1);
        setCoolDownTime(0.05);
        setProjectileSpeed(500);
        setProjectileGraphics(projectileGraphics);
        this.projectileHitAnimation = projectileHitAnimation;
        setWeaponGraphics(graphics);
        setShootingAnimation(shootingAnimation);
        numProjectiles =1;
        currentCoolDown = 0;
        incendiary = false;
        type = MINIGUN;
    }



}
